⚔️ Calculate DPS in Basic mode

For everyone, fill in the 9 status value slots, then see the damage dealt to each boss, along with suggestions for which stats to upgrade next

📘 How to use this page🔬 Go to Advanced (Members)

After selecting, the box label will change according to the class

Front number of the attack range
Back number of the attack range
Press ► and use the one that matches your build
Press ► and use the one that matches your build
Enter the number seen, such as 192.5
Press ► and use the one that matches your build
Not monster hunting

Fill in the * star fields. leave others blank if not applicable (count as 0)
⚡ Fill in less for this to checkWhich stats to upgrade firstDone, but damage numbers willBe lower than actual Because the remaining values haven't been counted yet, you want the numbers to match those in the game > Advanced mode (member guide)

Still missing Professions,Attack (min),Attack (max),Hit,CRIT,CRIT DMG (%). Once fully entered, the results will appear automatically. See how to find the values in the guide

Status values recommended by the game for the next stage Might build

This set of numbers is the target the game displays for you to see on the status comparison panel, which can be viewed in-game at any time

Sundance City - Inner City Version 1.1.1

  • Might ATK 2300
  • Attack 1900
  • DEF Break 250
  • Boss DMG Bonus 270
  • Shield Break 100
  • Elemental ATK Capability 500
  • Elemental ATK 450
  • General DMG Increase 1.3
  • Hit 429
  • CRIT 560
  • CRIT DMG 1.6

Sundance City - Outer City Version 1.1.1

  • Might ATK Capability 1600
  • Attack 1500
  • DEF Break 250
  • Boss DMG Bonus 270
  • Shield Break 100
  • Elemental ATK Capability 400
  • Elemental ATK 350
  • General DMG Increase 1.3
  • Hit 429
  • CRIT 560
  • CRIT DMG 1.6

Sundance City - Inner City - Heroic Version 1.1.2

  • Might ATK Capability 2600
  • Attack 2200
  • DEF Break 600
  • Boss DMG Bonus 380
  • Shield Break 100
  • Elemental ATK Capability 800
  • Elemental ATK 750
  • General DMG Increase 1.3
  • Hit 643
  • CRIT 820
  • CRIT DMG 1.7

Sundance City - Outer City - Heroic Version 1.1.2

  • Might ATK Capability 2200
  • Attack 1900
  • DEF Break 600
  • Boss DMG Bonus 380
  • Shield Break 100
  • Elemental ATK Capability 600
  • Elemental ATK 550
  • General DMG Increase 1.3
  • Hit 643
  • CRIT 820
  • CRIT DMG 1.7

Mirror Sky Pavilion - Inner Court Version 1.2.1

  • Might ATK 3600
  • Attack 3650
  • DEF Break 1000
  • Boss DMG Bonus 2200
  • Shield Break 300
  • Elemental ATK Capability 960
  • Elemental ATK 850
  • General DMG Increase 165%
  • Hit 750
  • CRIT 1100
  • CRIT DMG 170%
  • Boss DMG Bonus % 14%

Mirror Sky Pavilion - Outer Pavilion Version 1.2.1

  • Might ATK 3300
  • Attack 3300
  • DEF Break 900
  • Boss DMG Bonus 2000
  • Shield Break 300
  • Elemental ATK Capability 900
  • Elemental ATK 800
  • General DMG Increase 160%
  • Hit 750
  • CRIT 1100
  • CRIT DMG 170%
  • Boss DMG Bonus % 13%

Mirror Sky Pavilion - Outer Pavilion - Heroic Version 1.2.2

  • Might ATK Capability 3300
  • Attack 3900
  • DEF Break 1100
  • Boss DMG Bonus 1800
  • Shield Break 300
  • Elemental ATK Capability 1000
  • Elemental ATK 920
  • General DMG Increase 170%
  • Hit 750
  • CRIT 1100
  • CRIT DMG 170%
  • Boss DMG Bonus % 15%

Mirror Sky Pavilion - Inner Court - Heroic Version 1.2.3

  • Might ATK Capability 3720
  • Attack 4100
  • DEF Break 1200
  • Boss DMG Bonus 2600
  • Shield Break 300
  • Elemental ATK Capability 1050
  • Elemental ATK 960
  • General DMG Increase 175%
  • Hit 750
  • CRIT 1100
  • CRIT DMG 180%
  • Boss DMG Bonus % 16%

Evernight Haven - Divine Realm Version 1.3.1

  • Might ATK 3100
  • Attack 6300
  • DEF Break 1600
  • Boss DMG Bonus 1800
  • Shield Break 300
  • Elemental ATK Capability 2300
  • Elemental ATK 2100
  • General DMG Increase 180%
  • Hit 1156
  • CRIT 1744
  • CRIT DMG 175%
  • Boss DMG Bonus % 25%

Evernight Haven - Phantom Realm Version 1.3.1

  • Might ATK Capability 2700
  • Attack 6000
  • DEF Break 1500
  • Boss DMG Bonus 1600
  • Shield Break 300
  • Elemental ATK Capability 2200
  • Elemental ATK 2000
  • General DMG Increase 180%
  • Hit 1156
  • CRIT 1744
  • CRIT DMG 175%
  • Boss DMG Bonus % 25%

Evernight Haven - Phantom Realm - Heroic Version 1.3.2

  • Might ATK Capability 3300
  • Attack 6600
  • DEF Break 1700
  • Boss DMG Bonus 2000
  • Shield Break 300
  • Elemental ATK Capability 2600
  • Elemental ATK 2300
  • General DMG Increase 190%
  • Hit 1290
  • CRIT 1877
  • CRIT DMG 180%
  • Boss DMG Bonus % 30%

Evernight Haven - Divine Realm - Heroic Version 1.3.3

  • Might ATK Capability 3500
  • Attack 6800
  • DEF Break 1700
  • Boss DMG Bonus 2300
  • Shield Break 300
  • Elemental ATK Capability 2800
  • Elemental ATK 2400
  • General DMG Increase 190%
  • Hit 1339
  • CRIT 1932
  • CRIT DMG 180%
  • Boss DMG Bonus % 30%

The Hidden Sanctuary - Normal Version 2.1.1

  • Might ATK Capability 6000
  • Attack 6500
  • DEF Break 4500
  • Boss DMG Bonus 5000
  • Elemental ATK Capability 2500
  • Elemental ATK 3000
  • Elemental RES Pen. 1300
  • General DMG Increase 170%
  • Hit 1900
  • CRIT 2400
  • CRIT DMG 180%
  • Boss DMG Bonus % 35%

Mechforge Maze - Normal Version 2.1.1

  • Might ATK Capability 7000
  • Attack 7500
  • DEF Break 6000
  • Boss DMG Bonus 6000
  • Elemental ATK Capability 3000
  • Elemental ATK 3500
  • Elemental RES Pen. 1700
  • General DMG Increase 170%
  • Hit 2400
  • CRIT 3300
  • CRIT DMG 180%
  • Boss DMG Bonus % 35%

Five things that change your playstyle

  1. Missing an attack does not mean it deals no damage
    Missed hits still deal a fraction of damage, not zero, so Just push accuracy to meet the stage threshold, putting points into other stats beyond that is more worthwhile
  2. Flat boss suppression adds directly to base attack power
    It is not a multiplier as many people think, so The lower your current attack power, the more valuable flat boss suppression becomes. It is separate from percentage boss suppression and must be viewed independently
  3. High-tier bosses subtract a chunk of attack power before calculations begin
    If your attack power doesn't clear the stage threshold, it gets suppressed to a bare minimum, and upgrading other stats barely moves the needle, so For late-game stages, always push attack power past the threshold first
  4. Boss armor is based on the boss's level, not yours
    In stages where the boss level is higher, armor eats up more damage even if your stats remain the same, so Armor penetration that was "enough" in old stages is often not enough in new ones
  5. Critical damage is reduced by the boss first before calculations
    Some bosses have specific critical damage reduction stats, so Boosting critical damage alone is not enough; you must also have enough critical hit chance, otherwise the invested stats go to waste

Damage numbers areAverage damage per attack Use to compare which stats are better, each skill has its own multiplier, so the actual numbers in-game vary depending on the skill used