⚔️ Calculate DPS in Basic mode

For everyone, fill in the 9 status value slots, then see the damage dealt to each boss, along with suggestions for which stats to upgrade next

📘 How to use this page🔬 Go to Advanced (Members)

After selecting, the box label will change according to the class
Front number of the attack range
Back number of the attack range
Press ► and use the one that matches your build
Press ► and use the one that matches your build
Enter the number seen, such as 192.5
Press ► and use the one that matches your build
Not monster hunting

Fill in the * star fields. leave others blank if not applicable (count as 0)
⚡ Fill in less for this to checkWhich stats to upgrade firstDone, but damage numbers willBe lower than actual Because the remaining values haven't been counted yet, you want the numbers to match those in the game > Advanced mode (member guide)

Still missing Professions,Attack (min),Attack (max),Hit,CRIT,CRIT DMG (%). Once fully entered, the results will appear automatically. See how to find the values in the guide

Status values recommended by the game for the next stage Might build

This set of numbers is the target the game displays for you to see on the status comparison panel, which can be viewed in-game at any time

Five things that change your playstyle

  1. Missing an attack does not mean it deals no damage
    Missed hits still deal a fraction of damage, not zero, so Just push accuracy to meet the stage threshold, putting points into other stats beyond that is more worthwhile
  2. Flat boss suppression adds directly to base attack power
    It is not a multiplier as many people think, so The lower your current attack power, the more valuable flat boss suppression becomes. It is separate from percentage boss suppression and must be viewed independently
  3. High-tier bosses subtract a chunk of attack power before calculations begin
    If your attack power doesn't clear the stage threshold, it gets suppressed to a bare minimum, and upgrading other stats barely moves the needle, so For late-game stages, always push attack power past the threshold first
  4. Boss armor is based on the boss's level, not yours
    In stages where the boss level is higher, armor eats up more damage even if your stats remain the same, so Armor penetration that was "enough" in old stages is often not enough in new ones
  5. Critical damage is reduced by the boss first before calculations
    Some bosses have specific critical damage reduction stats, so Boosting critical damage alone is not enough; you must also have enough critical hit chance, otherwise the invested stats go to waste

Damage numbers areAverage damage per attack Use to compare which stats are better, each skill has its own multiplier, so the actual numbers in-game vary depending on the skill used